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MenuWindow
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MenuWindow.c
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C/C++ Source or Header
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1998-08-28
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6KB
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181 lines
/*******************************************************************
MenuWindow.c
Does open a simple window with some easy gadgets and a very
simple menu.
*********************************************************************/
#include "MenuWindow.h"
/********************************************************************/
// locale prototypes
BOOL OpenDOpusWin( WindowHandle *wh );
BOOL HandleWindow( WindowHandle *wh );
BOOL HandleMenu( WindowHandle *wh );
/********************************************************************/
void OwnWindow( STRPTR args, struct Screen *screen )
{
WindowHandle *wh;
if( (wh = AllocMemH(mempool, sizeof(WindowHandle))) ) // allocate some memory
{
wh->screen = screen; // store the screen pointer
if( OpenDOpusWin(wh) ) // open the window
{
// we copy now the arguments into the text gadget
// if we have supplied some...
SetGadgetValue( wh->olist, GADGET_ID_TEXT, (ULONG) args );
while( TRUE )
{
// I use here Wait(), so it is easier with the changes
wh->signals = Wait( 1 << wh->win->UserPort->mp_SigBit ); // wait for window events
if( wh->signals & 1 << wh->win->UserPort->mp_SigBit )
if( HandleWindow(wh) )
break; // does end the while loop
}
CloseConfigWindow( wh->win );
}
FreeMemH( wh ); // free our memory
}
}
/********************************************************************/
// This function does open our window. We could have done this in the
// function OwnWindow() too, but we need this function later again.
BOOL OpenDOpusWin( WindowHandle *wh )
{
NewConfigWindow ncfgwin; // we need a NewConfigWindow structure too
// of couse you could also allocate it with
// AllocMemH()...
// and have to fill it
ncfgwin.nw_Parent = wh->screen; // open on this screen
// getting a localized title...
ncfgwin.nw_Title = DOpusGetString( locale, MSG_WINDOW_TITLE );
ncfgwin.nw_Dims = &cfgwin; // a pointer to the ConfigWin structure
ncfgwin.nw_Locale = locale; // the module locale pointer (from modinit.c)
ncfgwin.nw_Port = NULL; // we doesn't supply a port
ncfgwin.nw_Font = NULL; // just taking the screen font
ncfgwin.nw_Flags = WINDOW_REQ_FILL | // fill with stripple pattern
WINDOW_AUTO_KEYS | // handle keys automatic
WINDOW_SCREEN_PARENT; // nw_Parent points to a screen
if( (wh->win = OpenConfigWindow(&ncfgwin)) ) // open the window
{
if( (wh->olist = AddObjectList(wh->win, odef)) ) // add the gadgets
{
// now we add the menu...
AddWindowMenus( wh->win, winmenu );
return TRUE;
}
CloseConfigWindow( wh->win ); // in error case do not forget :-)
}
return FALSE;
}
/********************************************************************/
// we does only close the window, if the closegadget was pressed
// if you want to close it within a gadget, you must only in the
// right case set "stop" to TRUE
BOOL HandleWindow( WindowHandle *wh )
{
BOOL stop = FALSE;
ULONG value;
while( !stop && (wh->imsg = GetWindowMsg(wh->win->UserPort)) )
{
switch( wh->imsg->Class ) // let's handle the IDCMP
{
case IDCMP_GADGETUP:
switch( GET_ID(wh->imsg) )
{
case GADGET_ID_CYCLE: // we copy simply the same text to the text gadget
value = GetGadgetValue( wh->olist, GADGET_ID_CYCLE ) + MSG_CLICK_ME;
SetGadgetValue( wh->olist, GADGET_ID_TEXT, (ULONG) DOpusGetString(locale, value) );
break;
case GADGET_ID_OKAY: // doing a message
SetGadgetValue( wh->olist, GADGET_ID_TEXT, (ULONG) DOpusGetString(locale, MSG_OKAY_DONE) );
break;
case GADGET_ID_CANCEL:
SetGadgetValue( wh->olist, GADGET_ID_TEXT, (ULONG) DOpusGetString(locale, MSG_CANCEL_DONE) );
break;
}
break;
case IDCMP_CLOSEWINDOW:
// we can not simply return here, the IntuiMessage must replied first
stop = TRUE;
break;
case IDCMP_MENUPICK:
stop = HandleMenu( wh );
break;
}
ReplyWindowMsg( wh->imsg );
// remember: You should not use any other routines
// to get/reply the messages of this window than
// GetWindowMsg() and ReplyWindowMsg() !!
}
return stop;
}
/********************************************************************/
BOOL HandleMenu( WindowHandle *wh )
{
switch( GET_MENUID(wh->win, wh->imsg) )
{
case MENU_ID_SAVE: // doing a simple thing
DisplayBeep(NULL);
break;
case MENU_ID_QUIT: // we does really quit here
return TRUE;
case MENU_ID_ITEM: // I leave it here empty
// it should be no problem for you to
// insert something...
break;
}
return FALSE;
}